WARNING!!! THIS IS NOT A FULL STEP-BY-STEP TUTORIAL!
I assume that you already know how to compile a swf with Flash Develop, but I’ll try to go over the basic steps as a quick review. There are quite a few steps along the way to get everything working, so since I don’t want to reinvent the wheel with this how-to so I’ll instead direct you to the original sources I followed where it makes sense:
What you need:
Install and configure FlashDevelop if you haven’t already. FlashGamesDojo also has a nice install/configure tutorial. Click here to read more »
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Adobe and Google have made porting Flash games to the Android platform painfully easy. I’ve reworked Hell Invades Mars to run on Air for Android. Here are a couple of updated screenshots:
UPDATE:
I was having problems getting the original version to run on the Android Emulator, so the entire game has been ported to Flixel!
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Adam Atomic has just released Flixel 2.0!
Flixel is an Actionscript 3 library designed to simplify Flash game creation. I’ve used Flixel on Gunpei Mania and Run, Humanoid, Run! and think that it is really a great tool. The new version breaks backwards compatibility, but it has some exciting new features, a number of bug fixes, and many general improvements.
Here are the important links:
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Run, Humanoid, Run! is a short prototype game created with Flixel. The game is set on a space station that is about to explode. You must find keys to unlock the electrified doors and escape the bombs, blazing guns, and evil robots – all while completely unarmed. Run for your life, humanoid. Run!
There is no sound, but the game is otherwise complete. Be warned: the game is HARD, retro throw your NES controller across the room hard!
Play Run, Humanoid, Run! Online!
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