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Category Archive: Game Development

How To: Build Android Apps with FlashDevelop

WARNING!!! THIS IS NOT A FULL STEP-BY-STEP TUTORIAL!

I assume that you already know how to compile a swf with Flash Develop, but I’ll try to go over the basic steps as a quick review. There are quite a few steps along the way to get everything working, so since I don’t want to reinvent the wheel with this how-to so I’ll instead direct you to the original sources I followed where it makes sense:

What you need:

Install and configure FlashDevelop if you haven’t already. FlashGamesDojo also has a nice install/configure tutorial. Click here to read more »

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Tiled

Level design is a pain if you don’t have a decent tool. I’ve been using Tiled, a nice little open source tile map editor. One nifty thing you can do is write your own plugin so you can support any map format you need!

croppercapture9

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Hell Invades Mars for ANDROID Phones Coming Soon

Adobe and Google have made porting Flash games to the Android platform painfully easy. I’ve reworked Hell Invades Mars to run on Air for Android. Here are a couple of updated screenshots:

UPDATE:

I was having problems getting the original version to run on the Android Emulator, so the entire game has been ported to Flixel!

hellan2

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Flixel + Air + Android = Awesome

Run, Humanoid, Run! running on the Android SDK emulator:

droid_emu

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RHR Early May Update

An updated teaser:

5-12-10

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April ’10 Update

Slow and steady wins the race. Here’s a screenshot of some recent in-game artwork:

working_43010

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Now in Color!

A little teaser pic:

rhr_color

Compare to the original:

rhr1

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The return begins…

I still have a lot of other commitments that will keep me from doing a lot of game development, but I have begun porting the Run, Humanoid, Run! code over to Flixel 2. In the process I’m doing a lot of rewrites and redesign a good chunk of the game which will  (hopefully) include semi-dynamically generated levels and all new artwork. More updates later, just don’t expect them quickly :)

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Flixel 2.0 Released

Adam Atomic has just released Flixel 2.0!

Flixel is an Actionscript 3 library designed to simplify Flash game creation. I’ve used Flixel on Gunpei Mania and Run, Humanoid, Run! and think that it is really a great tool. The new version breaks backwards compatibility, but it has some exciting new features, a number of bug fixes, and many general improvements.

Here are the important links:

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Play Run, Humanoid, Run! Online

Run, Humanoid, Run! is a short prototype game created with Flixel. The game is set on a space station that is about to explode. You must find keys to unlock the electrified doors and escape the bombs, blazing guns, and evil robots – all while completely unarmed. Run for your life, humanoid. Run!

There is no sound, but the game is otherwise complete. Be warned: the game is HARD, retro throw your NES controller across the room hard!

Play Run, Humanoid, Run! Online!

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