Category Archive: Game Development

Flixel 2.0 Released

Adam Atomic has just released Flixel 2.0!

Flixel is an Actionscript 3 library designed to simplify Flash game creation. I’ve used Flixel on Gunpei Mania and Run, Humanoid, Run! and think that it is really a great tool. The new version breaks backwards compatibility, but it has some exciting new features, a number of bug fixes, and many general improvements.

Here are the important links:

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Play Run, Humanoid, Run! Online

Run, Humanoid, Run! is a short demo game created with Flixel. The game is set on a spacestation that is about to explode. You must find keys to unlock the electrified doors and escape the bombs, blazing guns, and evil robots – all while completely unarmed. Run for your life, humanoid. Run!

There is no sound yet, but the game is otherwise complete. Be warned: the game is HARD, retro throw your NES controller across the room hard!

Play Run, Humanoid, Run! Online!

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RHR Teaser 2

Here’s a quick update on the status of Run, Humanoid, Run!

I’ve got bombs that explode when you touch them, turrets that rotate and shoot in 8 directions, keys that unlock electrified doors, electrified doors that will fry your ass if you touch them, and robots that… well the robots just stand there for the moment because I haven’t written any AI for them yet.

I’m working without a design doc or an exact game that I want to emulate so I’m not sure of the final direction. I’m just playing with pixels, Flixel, and FlashDevelop!

run_teaser2

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Run, Humanoid, Run! Teaser

Working on another quick Flixel game. Once again, I’m using some Gameboy-inspired visuals. Here is the title screen:

run_tease

So far, all I have done is the pixel art. I’m thinking about trying out the voice synthesis features of LSDJ for sound.

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Run Cycle Test Animation

A quick animation test with a medium sized sprite.

(You may need to click in the window before it works)
Controls:
Left and Right Arrow Keys – Run Animation

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Play Gunpei Mania Online

Gunpei Mania is a simple space shooter game that I built to learn Flixel. The graphics are meant to invoke the impression of of the greenish grays of the original Gameboy screen. Technically twice as many colors were used in Gunpei Mania than were available to a real Gameboy, but hey it’s artistic license. The gameplay is inspired by the Atari 2600 classic Megamania which is of course inspired by Space Invaders.

I spent less than a week developing this in my spare time, so it’s not terribly polished. This is the second game where I used FlashDevelop as my IDE and the first game I have built using Flixel.

Play Gunpei Mania online!

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Gunpei Mania Teaser 2

Busy day today so I haven’t had much time to work on this, but here’s an update showing off Flixel’s particle emitter as an enemy spaceship is being destroyed:

gunpei_teaser2

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Gunpei Mania Teaser

Not my most fabulous title screen, but here’s a teaser of my new Flixel-based project:

gunpei_pre

I’ve spent all of about a day on it so far, but again, I must say Flixel is awesome.

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Play Hell Invades Mars Online

Play Hell Invades Mars on Online!

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It’s Game Over, Man.

Screenshot of the “Game Over” screen:

him_game_over

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