danwolfe.net

Category Archive: Art

RHR Early May Update

An updated teaser:

5-12-10

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April ’10 Update

Slow and steady wins the race. Here’s a screenshot of some recent in-game artwork:

working_43010

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Now in Color!

A little teaser pic:

rhr_color

Compare to the original:

rhr1

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RHR Teaser 2

Here’s a quick update on the status of Run, Humanoid, Run!

I’ve got bombs that explode when you touch them, turrets that rotate and shoot in 8 directions, keys that unlock electrified doors, electrified doors that will fry your ass if you touch them, and robots that… well the robots just stand there for the moment because I haven’t written any AI for them yet.

I’m working without a design doc or an exact game that I want to emulate so I’m not sure of the final direction. I’m just playing with pixels, Flixel, and FlashDevelop!

run_teaser2

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Run, Humanoid, Run! Teaser

Working on another quick Flixel game. Once again, I’m using some Gameboy-inspired visuals. Here is the title screen:

run_tease

So far, all I have done is the pixel art. I’m thinking about trying out the voice synthesis features of LSDJ for sound.

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Run Cycle Test Animation

A quick animation test with a medium sized sprite.

(You may need to click in the window before it works)
Controls:
Left and Right Arrow Keys – Run Animation

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Gunpei Mania Teaser 2

Busy day today so I haven’t had much time to work on this, but here’s an update showing off Flixel’s particle emitter as an enemy spaceship is being destroyed:

gunpei_teaser2

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Gunpei Mania Teaser

Not my most fabulous title screen, but here’s a teaser of my new Flixel-based project:

gunpei_pre

I’ve spent all of about a day on it so far, but again, I must say Flixel is awesome.

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It’s Game Over, Man.

Screenshot of the “Game Over” screen:

him_game_over

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Title Screen

Still working on my winter vacation game. Here’s an in-progress version of the title screen:

title

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