Games
Run, Humanoid, Run! – Early Prototype (Flash)
Prototype Release – This game is not yet complete. Run, Humanoid, Run! is set on a spacestation that is about to explode. You must find keys to unlock the electrified doors and escape the bombs, blazing guns, and evil robots – all while unarmed. Run for your life, humanoid. Run!
Gunpei Mania (Flash)
Gunpei Mania is a simple space shooter game that I built to learn Flixel. The graphics are meant to invoke the impression of the greenish grays of the original Gameboy screen. Technically twice as many colors were used in Gunpei Mania than were available to a real Gameboy, but hey it’s artistic license. The gameplay is inspired by the Atari 2600 classic Megamania which is of course inspired by Space Invaders.
Hell Invades Mars (Flash)
Hell Invades Mars is a fast paced arcade style game with 5 difficulty levels. Save Mars from attacking demons by crushing them between movable blocks. The game is an homage to Beast (DOS, 1984).
Stink Vs. Cycloptic Alien Space Monsters (Flash)
The second game in my Make2 thesis project, Stink Vs. Cycloptic Alien Space Monsters shares many of the same gameplay features as the Torque 2D version. This implementation was created using Adobe Flex.
Stink Vs. Cycloptic Alien Space Monsters (T2D)
Developed as the first game in my Make2 thesis project, Stink Vs. Cycloptic Alien Space Monsters is a small side-scrolling platformer game where a little boy farts on aliens. This version was created using Torque 2D.
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Rollin’ (Unity)
Created with an early version of the Unity game engine, Rollin’ was a popular download from apple.com. Rollin’ and Asteroid Run had a combined total of over 1 million downloads in a two year period.
Asteroid Run (Unity)
Asteroid Run was created for the Unity Dashboard Widget Challenge. It was a featured download on apple.com and a special version was developed for the cover disc of MacCreative magazine issue 6.



