Thesis
Master of Arts Thesis for the M.I.M.E. program by Dan Wolfe.
Abstract
Choosing a game engine is an important task for independent game developers because this choice will affect every step of the game development process from the initial learning stages through the coding and building phases, all the way to the final delivery of the finished game. This paper presents the author’s experience designing a simple game and taking this design to fruition twice using two different game engines: Torque Game Builder and the Adobe Flash/Flex platform.
Files
- Download Completed Torque Game Builder Version – Windows
- Download Completed Torque Game Builder Version – Mac
- Download Torque Game Builder Project Files
- Play the Completed Flash/Flex Version Online or play an early development version:
- Version 018 – basic game structure
- Version 030 – shooting enabled
- Version 035 – starting to include graphics
- Version 036 – separated graphics array from tile data array
- Version 040 – added character animations
- Version 047 – added game states
- Download Completed Flash/Flex Version – Windows
- Download Completed Flash/Flex Version – Mac
- Download Completed Flash/Flex Version – Linux
- Download Completed Flash/Flex Version – .swf
- Download Flex Project Files
Screenshots



